OctaneRPG


OctaneRPG

OctaneRPG is a stat-driven racing RPG where players buy, customize, and race cars while leveling up, earning rewards, and competing in multiplayer races. It blends the vibe of Forza / Need for Speed vehicle progression with idle/RPG progression systems inspired by games like Legend of Mushroom and engagement loops like Tatsumaki.

Current direction: The core systems were proven as a Discord bot (multiplayer racing, vehicle stats, upgrades, blessings). Because Discord embeds are limiting, the long-term plan is to evolve this into a standalone game (Unity-first) while keeping the same “fast loop, deep builds” gameplay.



Why it’s fun

  • Buildcraft: Stats matter — horsepower/torque/grip/fuel efficiency all shape race outcomes.
  • Races feel dynamic: Weather + track conditions shift the odds (e.g., high grip builds do better in rain).
  • Progression loop that sticks: Daily/weekly challenges, PvP leaderboards, and events keep players coming back.

Core Loop

  1. Earn money & XP via races, jobs, and minigames (Lottery, Feasts, Shrine).
  2. Upgrade & customize vehicles using parts/upgrades and optimize your build.
  3. Compete in PvE, PvP, or group events (car meets / crew races).
  4. Progress to unlock more cars, tracks, and bonuses.

Key Systems

Vehicles & Garage

  • Car collection: buy and manage multiple vehicles.
  • Dealership loop: buy/sell cars; expand garage capacity over time.

Upgrades & Customization

  • Modify stats via junkyard parts and upgrades.
  • Pixel-art-first UI/vehicle icons (built to feel good on mobile).

Race Modes

  • Single-player + multiplayer racing (PvE / PvP).
  • Group racing with friends.
  • Boss races: high-difficulty AI opponents every ~10 levels.
  • AI scaling tied to player level.

Blessings (Shrine System)

Earn passive bonuses (luck and stat boosters) through shrine sacrifices — designed to create long-term build variety.

Crews / Social

  • Guilds/Crews enable social progression + team-based play.
  • Events (holiday/seasonal) can introduce new maps and skins.

NPC Encounters

A lightweight “world spice” layer:

  • Police raids can disrupt races with penalties.
  • Part thieves lurk in the junkyard.
  • Missions/decisions can impact reputation and future opportunities.
  • Future “phone/notifications” system to deliver messages and alerts.

Inspiration & Vision

OctaneRPG borrows:

  • Forza / Need for Speed for racing + vehicle progression
  • Legend of Mushroom for idle/stat progression
  • Tatsumaki for engagement loops and profile/minigame feel

Tech & Tools

Target: Mobile-first (portrait) with possible Web support (itch.io). Engine: Unity (preferred). Backend/DB: Currently MongoDB for the bot; evaluating options for the standalone (PlayFab mentioned as a possibility). Tools: VS Code, Unity, Aseprite.


Current State

  • Proven Discord-bot foundation: stat-based racing, upgrades, blessings, multiplayer flow.
  • Expanding scope toward a standalone game due to Discord embed limitations.

Looking for Contributors

If you want to help build this out:

  • Pixel Artists (cars, UI assets)
  • Unity Developers (UI + backend logic)
  • Community Managers (grow/maintain player base)